Showing posts with label want-to-expand. Show all posts
Showing posts with label want-to-expand. Show all posts

Tuesday, July 7, 2026

Gameglobe

Originally published on my HLTB profile.
Originally written and published on December 28th 2025.

 

Gameglobe was a game creation and sharing platform developed by Bigpoint and Square-Enix. Sort of like what people nowadays might call Dreams or Roblox. Except Gameglobe did that back in 2012. Since I am writing this essentially based on my memories, who knows if it's exact, but what can you do.

Honestly, it's not surprising the game shut down. Not only was it an online game, that ran purely in the browser itself, but there was also minimal monetization, which sounded great to my back then child self, until you realize that the game was pretty niche and made barely any money. Really, I don't think I heard anyone talk about this game ever, not even a mention of the name, which I find quite weird and sad considering how big this "game creation" or "game as a platform" genre is nowadays, with Roblox being big as it is and Fortnite going a similar way as well.

The game had a nice artstyle and graphics from what I both remember and can find online. Cartoony, but still a lot more detailed than what something like Roblox offered. Animations were solid too. All of that running purely in the browser, in around 2012. And free to play. That was great for me as a player back then. Not good for business, though. From what I could find, it was shut down in around November 2013.

Let's focus on the main thing though, that being the gameplay and the content. To be honest, I don't think the game had any special deep mechanics. I mean, you had your basic combat, basic platforming, and somewhat deep level editor. I don't really recall even any social features other than comments, and it was single-player only. Still, as a kid, it gave me countless hours of entertainment. Really, it was the variety which was great, even though that's mostly the players' achievement. You had combat levels, platforming, puzzle, story-based ones, driving, minigames and all kinds of other stuff. And if you wanted something different, well then you could just create it yourself. I think the editor was pretty good in itself as well, as you had the option to make pretty complex experiences, but I don't recall thinking that it would have been too hard to use. I think it might even be part of the reason why I never really gave games like Roblox a chance. It just looked worse and felt more complicated.

Other than that, really, there was not much. The meat of this "game" was the user-made content. If my memory serves correctly, there used to be some sort of short campaign, but it was pretty short. I would say like 3–5 levels short, perhaps. There was also a simple character editor, but I think it was mostly clothes, body shapes, few haircuts and other cosmetics. This is the only place that I remember coming across any monetization. I'm not so sure about the dates, but according to some stuff I found online, there used to be some sort of paid membership as well. Didn't seem to go too well. Also... there might have been some monetization in the level editor too. That's... really all I can muster. I suppose talking about in such a way makes it sound somewhat generic and basic, but back then, it felt all but that to me.

I wish I could talk about it more in-depth, but there's not much left in my memory, and that same can be said about what's left online. It's a shame that nowadays I can't even find videos with all the content that was added in later updates such as all the vehicles, mercenary themed stuff, zombies, suburban themed NPCs and objects and whatnot. It's like it might as well have never existed. The bulk of the stuff left is only from the original version, back when most of the content was mostly just either generic or pirate themed. There has been such a lack of archival of everything regarding this game that it is quite sad. Not even a Wikipedia page. When searching for it, you just get some old trailers and let's play's, unkept videogame databases, few old articles and the rest is a sea of dead links. The low player numbers and badly designed monetization, combined with almost nonexistent PR except for one E3 trailer, really did a number on it. I am not surprised that Square-Enix gutted it for the lack of growth. Although, not being satisfied with games' performances seems to be Square-Enix's modus operandi in general. Knowing about this game, while seemingly nobody else does, makes me genuinely wonder how many players it actually had back in the day. So, shoutout to all the 12 people who actually played this game, I suppose. 


Overall rating: 80%
Playtime: A lot, I think.
Played on PC, in the browser.